State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2024

Top 5 High Fantasy Games Performance in Spain for Q1 2024

Discover how the top 5 high fantasy games performed in Spain during Q1 2024, with insights on downloads, revenue, and active users.

Top 5 High Fantasy Games Performance in Spain for Q1 2024

The first quarter of 2024 has seen notable trends in the performance of high fantasy games in Spain. Here’s a detailed look at the top five games based on their weekly downloads, revenue, and active user metrics.

Coin Master from Moon Active experienced a varied performance throughout Q1. Weekly revenue peaked at approximately $342K in late January, followed by a dip in mid-February to around $293K, before recovering to $324K by the end of March. Weekly downloads showed a similar pattern, starting strong at 10K in early January, dipping to 5.7K in early February, and then rising again to 8.3K in late March. Active users saw fluctuations, beginning at 168K, peaking at 183K mid-January, and stabilizing around 163K by the end of the quarter.

Clash of Clans by Supercell showed a diverse trend in revenue, starting at $138K in the first week of January, dropping to $53K by late January, and then fluctuating to end at $43K in late March. Downloads began at 10.8K, saw a low of 4.9K in late January, and then rose to 7.9K by the end of March. Active users were relatively stable, beginning at 1.34M, dipping slightly mid-quarter, and ending around 1.22M.

Clash Royale, another title from Supercell, saw its revenue peak at $97K in early January, with a notable drop to $39K by late March. Downloads started at 20.7K in early January, dipped to 10.9K by the end of January, and then rose to 15.7K by the end of March. Active users remained robust, starting at 2.47M, experiencing slight fluctuations, and ending at 2.17M.

Lords Mobile: Kingdom Wars by IGG.COM maintained a steady revenue stream, peaking at $66K late February, and ending Q1 at around $53K. Downloads showed variability, starting at 11.9K, peaking at 19.3K in mid-February, and stabilizing at 11.7K by the end of March. Active users started at 32.8K, peaked at 40.7K mid-February, and ended at 33.2K.

Finally, Total Battle: Strategy Game from Scorewarrior saw a consistent increase in revenue throughout the quarter, starting at $39K and peaking at $56K in early March. Downloads began at 9.8K, dropped to a low of 5K mid-March, and ended with a slight recovery at 8.1K. Active users started at 31.7K, saw a dip to 25.8K mid-quarter, and rose again to 33.7K by the end of March.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024